Sir Snugglz
Red Star.
1166
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Posted - 2015.01.22 20:03:00 -
[2] - Quote
The post says teach me about PC.
But what you seem to really want is strategies. A smart strategist does not share such information.
As a strategist, I will not share my strategies but I will teach you something about PC
There are two major roles in PC and many minor roles. The two major roles are general/admiral and Field Commander. The two are completely separate and mastering one does not make you a master of the other though many have mastered both
PC isn't about how to field a team and how to deploy them. That is field commander strategist. What makes PC special as the ability to maintain districts, more importantly clones, and prepare attacks/defenses. I call this general/admiral role. General because you are controlling clone troops and admiral because technically you are using a fleet of warbages/MCCs and placing them in strategic points. While there is no visual representation of this in gm, this is a visual representation of what you are doing.
The general/admiral must take into account district timers, infrastructures (cargo hubs, production facilities, etc), clone numbers, clone reinforcement numbers/timers, timer locks, timer defense, timer attacks, stacked timers, re-attacks (also known as re-ups, district location (system, region, etc), transportation costs, transportation penalties, district maps (how many objectives, sockets, bridge or no bridge, etc), clone packs, and large amounts of ISKies,
No other game mode provides this mechanic and is what I feel the funnest part of the game.
The next major role is field commander. This guy is in charge of the battles themselves. They designate squad leaders, roles (logi, scout, fatties, vehicles, etc). With the information provided by the general/admiral (map # of objective, sockets, bridge or not) they come up with various strategies that will be used to come out victorious in battle. There is more to just requesting roles based on just SP sink, you want disciplined players capable of communicating effectively in battle, that follow orders, dont care about KDR, and do not complain. Proto suits do not win battles, communication does. A good field commander will not just plan one strategy. They will plan various strategies and adapt to what the enemy throws at you. You must keep your cool at all times.
There are various types of commanders. Compare me to my CEO Eugene Killmore. Everyone who has fought under both of us will tell you that our ways of commanding are complete opposites, yet we are both effective. By ringing I also got to experience how others command like Derrick, Rampage, Roman, Kardia, Kujo, cubs, and many others that I've had the privilege of fighting for. You get to see there strengths and their weaknesses and adapt them into your style. Unlike a General/Admiral, the only way to become better as a Field Commander is by experience.
Everyone has argued who is the best FC. But in my opinion, a good FC is one who can get 16 players who have nevered played with each other and bring them together to win a match against a well organized 16 players from a corp. My favorite match was when our corp was multi stacked and I didnt have anyone from my corp/alliance available because they were in the other battles. I got 15 guys from local (I highly recommend you dont do this) and none PC channels and still won despite everyone expecting us to lose.
As to the minor roles.... thats getting into specifics and have various paths you can take. There are so many ways you can squad lead, logi, hack, AV, use vehicles... but you should learn this through public contracts/FW. You shouldnt be learning this in PC.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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